APPLICATION OF ARTIFICIAL NEURAL NETWORKS ACROSS VARIOUS DOMAINS OF CREATIVITY: A RESEARCH OVERVIEW
The research provides an examination of the Artificial Neural Networks (ANNs) appliance across diverse domains of creativity. In addition to exploring the theoretical background of machine learning and artificial intelligence, numerous practical applications of ANNs are discussed, in the fields such as education, agriculture, traffic, environ...
By Marija Blagojević
NITRATE CONCENTRATION IN DRINKING WATER IN SCHOOLS FROM RURAL AREAS OF THE MAČVA DISTRICT (SERBIA)
The schools with their own water supply sources, such as wells, had higher nitrate concentrations compared to those connected to public water supply systems. The retrospective ten-year analysis of nitrate concentrations trend in water samples from private water supply systems (wells) in rural schools of the Mačva district using database of th...
By Bojan Damnjanović, Marijana Srećković, Milica Živković, Ana Vasić, Gordana Jovanović, Ljiljana Tanasić
THE ECONOMIC AND SOCIAL DETERMINANTS OF VACCINE HESITANCY IN ROMANIA DURING THE COVID-19 PANDEMIC
The COVID-19 pandemic affected all countries both in social and economic dimensions. Currently, vaccination is considered to be one of the most efficient solutions which can stop the further spread of the virus. Therefore, the paper aims to understand the factors that determined the social approval of the COVID-19 vaccines in Romania. To get ...
By Balázs Boga
SPECIFICITY OF BUDGETING OF "STARČEVICA" SKI CLUB
This paper investigates the budgeting process in sports organizations, with special emphasis on the example of the organization of a ski camp. The goal of the research is to analyze this process using the organization of a ski camp as a concrete example, identifying the key elements of the budget and investigating the impact of financial mana...
By Srećko Stanišić, Dejan Crnomat, Srboljub Vuković
DISPLAY OF SPINAL DEFORMITIES IN AN AR ENVIRONMENT
In this paper, it is shown how a 3D model of the spinal column in patients with adolescent scoliosis can be visualized in augmented reality, through the use of various software tools. This process is based on analysing the surface of the back and identifying key anatomical markers. The application of developed 3D models can have a significant...
By Dijana Stojić, Saša Ćuković, Vanja Luković, Dejan Vujičić
THE INFLUENCE RECYCLED RUBBER ON THE MECHANICAL AND THERMAL PROPERTIES OF ELASTOMERIC COMPOSITES
Recycled rubber powder (PRR) is used as a filler and modifier for various elastomeric materials. Recycled rubbers include reclaimed rubber, ground rubber, or reprocessed synthetic rubber, by means any rubber waste that has been converted to an economically useful form. Composites based on elastomers and recycled rubber powder is a serious cha...
By Slaviša Jovanović, Vojislav Jovanović, Gordana Marković, Suzana Samaržija-Jovanović, Marija Milenković, Milena Marinović-Cincović
SPECTROSCOPIC METHOD FOR DETERMINATION OF THE TWO-DIMENSIONAL PROFILE OF A FLAME IN VIS-NIR WAVELENGTH REGION
This study introduces a novel, non-contact optical technique for solving a twodimensional, ill-posed problem in temperature tomography inside the firebox of a commercial coal power plant. For determining the 2D temperature distribution and attenuation coefficients, we utilized four optical probes positioned at the corners of the combustion c...
By Miloš S. Mošić, Sara V. Ristić, Marija M. Petković Benazzouz, Katarina M. Miletić
PERSONALITY CHARACTERISTICS AS A PREDICTOR OF ACCIDENTS
Despite the lack of faith in the concept of accident proneness, there is a body of empirical work that links some personality traits with accident involvement. An early literature review by Keehn (1961) concluded that extraversion, possibly accompanied by neurosis, is associated with higher accident liability. Many studies that examine the re...
By Sanja Ilić, Elvir Ibeljić
GAMIFICATION IN DAILY GERMAN LANGUAGE TEACHING
This paper explores the potentials and impacts of gamification in the process of learning German in everyday teaching. Defined as the use of game elements in nongame contexts, gamification provides a novel approach to student motivation and engagement. The study builds on theoretical frameworks that support the application of gamification in...
By Branka Tepić
APPLICATION OF ARTIFICIAL NEURAL NETWORKS ACROSS VARIOUS DOMAINS: A RESEARCH OVERVIEW
The research provides an examination of the Artificial Neural Networks (ANNs) applicationacross diverse domains of creativity. In addition to exploring the theoretical background ofmachine learning and artificial intelligence, numerous practical applications of ANNs arediscussed in fields such as education, agriculture, traffic, environmental prote...
By Marija Blagojević